This looks so promising, I hope you get to sell it on Steam and such.
I'm commenting to make sure I will try this one.
This could be the next "RPG Maker Game" success! I can see the passion put in here.
This looks promising!
Keep going, I'm following your work now.
Now it seems I will have to add a chain item in my projects.
I believe this is possible, and I'm not sure where should I start to check.
I would like a plugin to put a picture on the back of the game to...
If you are having different styles on the same kind of images (like the character portraits), i.e. Fire Emblem Heroes... well...
Please just don't do this a lot, or you will never end. It's okay to go back and restart, but not more than once per project.
oh no, my chain:c
Nah, it's the Jerry Seinfeld's "Don't Break the Chain" strategy for motivation... look for it.
That's the only way I have...
Don't Break the Chain!
Wow! Having the move route definition for each event in their respective map json files makes a lot of sense, lol.
Now I will try to play with...
Yeah, I have done that with other common events and it works flawlessly.. it's like... stacks?
But, this is a Button Command Event (Yanfly). When...
Hello everyone, I'm wondering, how are we supposed to use the move route script calls?
It seems I have to create a moveRoute variable/object and...
It worked! Thank you very much.
That makes a lot of sense. It seems I didn't noticed that on my research.
Hello, I'm interested in making plugins, however, I'm working with events and script calls by now.
I'm coding a script that enables or disables a...
This is looking pretty good and so original!
I feel motivated to progress on my own projects when I see this :)
Can't wait to play a demo or...
Actually, there's a command that reads ''Show Choice'' in the first page of event commands, right?
This would be an Action Battle System.
Search for that.
Just what I wanted for a recent idea.
Have you tried creating 48x48 3D Model sprites?
Separate names with a comma.