This looks handy, but the dropbox link is dead. :aswt2:
Anyone have a mirror, or a link to a similar script?
Sadly, your suggestion only really affects commands in battle, which isn't what I need. :rsad:
Not sure if that post was meant for this thread. :rswt2:
I think this has what you are looking for:
Yes, this is what I want. Sorry if that wasn't clear enough.
So if I understood this correctly, you want to hide attack/guard from the battle menu entirely when these skills are disabled?
If that is the...
My game only has one skill type.
This however, means that whenever someone wants to use a skill from the menu while on the map, they have make one...
Hrm, I'm a little antsy about installing programs made by unknown posters that require administrator privileges.
Has anybody else tried this yet?
Update: I was wrong about skill Yanfly cooldowns/warmups not working. It does work, but it is a bit wonky due to the way turns work.
I did not...
Edited! See below.
Wow, this demo is amazing.
This plugin looks really cool.
Consider me hyped.
If you mean installing Crosswalk and then using the command line to create the APK: I already did that. It actually has the same issue I'm having...
Uh all of them. And one of them is the default chest open sound effect. The one that you get in a brand new project.
I'll give it a shot, but I...
I have a bizarre issue.
The app works fine. But it doesn't play sound effects. Music is OK though.
So basically, anything in the BGM maps...
Is it possible that max_linked_input_actors isn't quite working?
I set it to 1 but if 4 actors finish charging at the same time, I still have...
Yeah, I'm pretty sure it's not very compatible with anything that's not Yanfly. :P
Not a big deal, TargetCore still works after all.
I have the same problem.
Though I did happen again a while ago, but I have no clue what triggers it.
And I have yet another request. ...
Correct, I am using unavailable wait cond.
And that'd be great, thanks.
When 2 characters fill up their bar at the exact same time, you first get to input actions for both and then they are executed....
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