It should works with any script, unless that script is poorly writte
That's actually awesome idea ! :) I will see what I can come up with.
No black friday deal for RPG Maker MV ? XD
Awesome ! XD
Thank you Bahamuth ! :D
For the item, you can easily set the item to call common event and then use common event to open monster book.
I promised to myself that fog plugin for MV will be done to day ;w;b
Haven't had time for finalizing my fog plugin yet TT
I agree @_@ I am feeling I don't have to write one anymore.
Thanks for all the reply! :D I am looking for the complete tutorial that I can just send to my newbie friends :)
I didn't know there is foreground.js before o___o
Great tutorial again lorelei ! :D
I am wondering if there is any tutorial / online course teaching RPG Maker from beginner to pro o_o
Thank you for all the feedback ! :D And also superb features mentioned by Shaz :)
I am starting to see the roadmap for this plugin o_Ob
Everytime I am creating new project in RPG Maker MV, 300+ MB resources are automatically copied to my project folder.
While it's true that we can...
Oh I see :D Thank you for clarifying this :)
I will add this to my plugin too.
Thanks Hudell ! :D
That means if we don't export as HTML5, we still can use it :)
Thank you Hudell ! :)
One question though, I always thought that using generic word for variable name is not a great idea. Like your 'Imported'...
Oops my bad. It seems like Node JS will be available to use when test playing and when wrapped with nwjs only. Still good to know though.
Wait... RPG Maker MV is on Node.JS o__O!? (saw Hudell's screenshot script can do require('fs')
Separate names with a comma.