Hi mod, please close this threads. Sorry for necroposting but I already find a plugin to make map scene forced to interpolated pixel. So there is...
This is Brilliant!
I am so stuck with rules on my head never change the grid size so I always do 48x48 when I use TileD (Because I am afraid about...
I am sorry but I check the first page around 15 minutes and can't find the zip file.
Only tiled src code, tiled plugin, and the tools link.
I see thanks
It looks like I have a problem with autotiles too
Where I can get the tools to convert autotiles apart just like page 13?
Thank you very much for answering my question everyone
I thought max RMMV tileset size is 768x768. So we can use 1024x1024 tileset now?
Is this plugin can break the 5 tileset file limit per map?
So I can do mapping with 20++ tileset image file on one map.
Thankyou the game itself is open world. You will free to roam the entire continent. I hope when the demo is coming you will play it.
I buy it...
@Kes Oh yeah, I'll try to make it the cliff is not flat
Hmm I change the light to -25 on the hanged cliff it's looking how about it?
Or need more...
Hmm I just searching about watermill and yes, I think I need to link it to the house. And thank you for the feedback, I will try to make the river...
I just finished The Starting Village for my Project
Need more work to finish the demo ^^
Yeahhh everything working fine when I input <lower>
Thankyou for the quick reply
I found this bug whenever I try to turn on the plugin.
Everything is fine to me, just the event always be overhead of my character.
I already fix the problem.
To fix this bug, you MUST install the Yanfly Item Core, without this plugin anytime you go to item menu the...
Anyone can help me with the plugin?
I only turn on this plugin and when I go to item section the fps is drop from 60 to 2-4
Ahhh I see, thankyou
I will test it now
Hi I am curious how you manage to draw an Icon on this plugin? I try use YEP wrap word but failed.
I hope you can share the trick ^^
Halo dis, what plugin of Yanfly not compatible with this?
Wow that's a very complicated work must be a lot of effort.
So the only way to please all the player is ask how big is their screen and I will...
I just want the way MV goes fullscreen is like the previous engine, 2000-VXACE
I notice this only happen on MV, on VXAce when you use fullscreen++...
There is a huge difference when you trying launch game at fullscreen with and without this code
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