I am an RPG lover and RPG music lover, and like to compose music. So I decided to get encouraged and publish my music
Listen to my first...
Listen to my first published tracks and follow me on soundcloud for incoming game music.
I want to create a classic RPG resembles Dragon Quest in style. So I want a tilesets similar to 16 bit maps in SNES. I am still looking for ones...
I like classic RPGs like Dragon Quest and Final Fantasy. I also like playing RM games.
I've been looking for long time for good RM games...
Well. I will do soon.
I trird to edit face size but I don't know why it had no effect.
Sorry for my impatience.
Is there something wrong in my request?
If so. Remove it.
I just need a small edit in Yanfly Ace battle engine which enable me to adjust face box size and HP MP TP numbers' font type and size in battle...
This thread is wonderful
I had a quick look for...
I'm good at using the engine and even at Ruby.
I think as you said, starting with the story better
But should I wait until completing...
Thanks. I'll have a look there
Here is another thread of mine regarding my first project.
As I've planned the main plot of the game. I'm still confused where to start.
I thank your quick responding.
I know VXACE is old now. But I didn't like MV nor Java.
I use TSBS Editor, but when I try to add commands like Movement > Move Target and try to click on any parameter to change I get this error...
That is interesting
I didn't know it since I'm new to VXAce.
I can do it since I know Ruby.
Thank you too much.
I thank every one contributed to this discussion. I think it is better for my game to limit only number of item instances rather than limiting the...
From what was said I conclude that limited inventory isn't [roper for typical RPG, and would break the enjoyment. Since my game will be a typical...
you are right. The storage is a good idea and it is necessary.
I think of using a feature that:
a- Limits number of items in inventory. e.g. 50.
b- Limits number of instances of consumable items. e.g. 20 for...
Separate names with a comma.