Happy Turkey Stabbing Day :3
This does not require a script, just make all skill the same type.
Could you provide reference videos to what you are referring to? Crafting systems exists, we need to know how what your requesting would differ.
There's a link to the demo on the page.
Does this fill your need (https://forums.rpgmakerweb.com/index.php?threads/lecode-tactical-battle-system-0-76a-14-06-live-update.71572/)
A TRPG tends to be defined by a grid based battle system, like Final Fantasy Tactics. I had a basic workable one with few features in Ace, and had...
I had been out of RPG Maker for a while, and recently reinstalled MV. After playing around for a while, I have decided to come back! Prior, I was...
You mean adding it to the Troop? As in under the Troops tab in the database?
If you just need the math formula, try ((x/127)+1)/30. Its not exact, but it rounds to about where you want.
Conditional Branch - Script - $gameActors._data[X]._name == "Sam"
You can replace "Sam" with anything, including $gameVariables._data[X].
People who started their project on Ace aren't just going to drop everything. In that same respect, MV hasn't been out long enough for some of the...
I haven't worked on it in a long time. If someone wants to take it over, I'd consider it, but as of right now, it's in development limbo, mostly...
C:\Program Files (x86)\Steam\steamapps\common\RPG Maker MV\dlc
I'm going to be making alot of scripts/plugins. If I have the time, I'll even make my own engine, which is tentatively called "Shiv". I'm likely...
If you don't want to reapply the duration, then...
m = b.state?(26) ? 2 : (b.add_state(26); 1); (a.mat * 2 - b.mdf * 0.33) * m
it will only return last piece for the return. Try this... (Untested)
m = b.state?(26) ? 2 : 1; b.add_state(26); (a.mat * 2 - b.mdf * 0.33) * m
@AwesomeCool: I like to monologue after I stab. Something, I feel stupid, taking to a body. Note to Self: learn "Speak with Dead".
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