It'd be nice if aside from the skill trigger there was a common event trigger
How about including the option to disable item stacking and have every duplicate take up an inventory slot?
I got a suggestion, how about clickable hud buttons?
Alright, thanks for adding in my suggestions!
Just a title for the character, like "Fellow Swordsman".
You should add a description variable option and a "title" field. Would also be nice if we the strenght of a relationship could be determined by a...
Would be nice if this envolved into a Persona battle system.
Is there a possibility of a GameTime.day_year? command?
Alright, in case you didn't realise, I copypasted my suggestions from Animal Crossing's mailing system which works exactly like the suggestions I...
Get read for an overly long suggestions post!
First of all, I'd really like it if you could attach presents to letters and stuff, as well as...
Oh, I see. I guess you could use a common event like that for pitching a tent or something like that. For example, you have all of your tent parts...
Hmmm, I'm planning to use the script to implement Animal Crossing's item options, aka showing a list of options you can do with the selected item,...
Nice script, but I'm kinda surprised there isn't some kind of item tag that determines if the common event assigned to said item runs on the item...
Oh, ok. Thanks!
Thanks for adding that!
Well, how about adding a comment tag that determines which events continue updating after the player leaves the area and...
Would it be possible to load maps using script calls instead of map note tags? Cause there'll be several house expansions in my game.
Conditional Branch: Script: is_tag.item/weapon/skill/whatever[id] = "tag"?
oh, would it be possible to make them run as soon as the players enters the area they're in?
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