Unselect the Show Level Up box when you grant the exp in the event.
Or add a state to the user that seals the skill and gets removed at battle end.
If the player is going to be in a set location, you can just transfer player back to the map at said location.
It would be in the animations tab.
Is the enemy immune to state 1 or have you changed state 1 at all?
Is there any reason you have YEP_X_EnemyBaseParam in twice?
You could use this event too, just replace the Bell3 SE with your footstep SE.
Sorry for the late reply, considering that the max variables you can have is 9999, 96 shouldn't do anything. It would be more how you write the...
You would need a variable for each stat of each actor as more than one actor may hit this transition after a single fight. To set the variable to...
Couldn't you just have the actor switch classes, then you would only need to check for the actor's level before the evolution and change the...
Random items would require a plugin or two to accomplish, but is doable.
The only way I know of doing this is by ending the battle for each transformation and giving the player an option to save. However, each...
@Sc0wly So I found a thread asking the same thing you did and following those breadcrumbs led me to: http://sumrndm.site/battle-gui-core/ where...
You can either click and drag the event, of if that doesn't work you can change starting positions in database->system->starting positions->player.
@Andar @BloodletterQ I was not aware of that when I found that script on the mv master list site. Shouldn't Soulpour's scripts be removed from...
Try this: http://mvplugins.com/plugin/Soul/Skip%20Party%20Command
Also, bookmark this website: http://mvplugins.com/master-list
Are you adding state 1 to your actors? As state 1 is hardcoded as the death/knockout state.
Does the plugin work if you kill off the actor after a battle?
If the battles where this is happening are evented, just click on the box 'Can Lose'.
This should work for you: https://forums.rpgmakerweb.com/index.php?threads/cityshrimps-fog-of-war-lighting-system.71733/#post-678687
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