test shot of the battle system for my retro game Royal blue Omega
That worked! But create a new issue lol. Now everything is really spaced out.
Hmm One last question before this closes. Can I get rid of the Gauges and just use Text?
Thank you so much
Okay everything is solved but one thing. I how do I space out actors on the Y axis. I don't want them to overlap.
Okay got them to move now how do I get them all on the same row? The one with green hair is perfect.
I did save it but no change.
They still aren't moving :(
I am creating something close to the ff1 battle system and I have a lot of the elements in place but I can not get the actors where I need them. I...
Okay so If I wanted something like this to display with Animations, what would I need to fix?
That is great I didn't want to have to change engines to get this to work.
Is it possible to have animations bigger than 48x48. I have this idea I want to try out but I can't get it to work.
I had had issues with the size. I am going with the same style that Chrono Trigger used where there are no town only spots on the map to walk too....
is the town okay?
Nope that make sense. This is step one. It took 120 layers to get that finished and I still have beaches and coves and over contents to go lol.
[ATTACH] [ATTACH] [ATTACH] Testing a new mapping style let me know what you think.
I ma using RPG Maker MV
[ATTACH] [ATTACH] [ATTACH]
I am Looking to make a old school style Nintendo game but, I have't been able to really to find tile sets that look right.
So I have been toying with the Idea of making a NES style game Using the nothing but the tiles that come with RPG Maker MV and I think I am close...
Separate names with a comma.