Please upload it without deploying it.
Going to try to get all issues sorted out this weekend, hang tight
Have you tried the passive state I talked about?
-Fixes bug that gives an extra action for every ally targeted with a skill with the <free_itb_action> notetag
1) I am not able to...
with x as the number of actions
example using first party member to add 2 actions:...
-Fixed manual fullscreen changes not syncing with options window
-Made resolution changes compatible with latest version of Yanfly Core...
v1.10c - Fixed level bug
Since I'm not able to reproduce this problem, I'm going to ask you to do the following:
1. Download this
I'm going to ask you to do this:
1. Download this
2. Upgrade it to 1.3.1
3. Recreate the problem in as few steps as...
By default the capture rate is affected by hp. It is a parameter so if you want to change it you can.
Okay, I updated the plugin again (v1.10b). Hopefully it will fix the problem now. Let me know
Thank you for reporting this bug. I believe I have fixed it with the latest version just now (1.10a)
Remember to set the Capture Limit...
I'm going to keep the YEP Battle Engine Core requirement. Beyond that, I'll consider making patches for Victor's plugins that are compatible with...
That's not in my current plans but I'll considering adding it.
Okay, I really want to start working on this again. I'm going to ask anyone...
I might add it, I'll see if I can conveniently work that in.
Added parameter "Capture Limit" that allows you to set the number of allowable capture per enemy.
There is also a parameter to set...
I will add in some options for that soon, stay tuned.
@kiroweb I would like to know what you suggest having the game do if the player tries to...
If I'm understanding correctly, you want to get rid of the border around the actor command window. If so, set the opacity of the actor command...
I'm working on something like this
I hope to release it in a few weeks
Set the value of that parameter to a script.
example using variable id 4:
That said, it may not change mid-battle.
Fixed bug that was still causing the double cursor issue.
Added parameter (default on) that hides the switch buttons when selecting an...
Separate names with a comma.