I try the script its work
but how can I set a probability on it?
lets say when the monster walk towards player for 10 steps
then a check command...
thanks for all help!
>>But self switch can also be activated by a moveroute and simply use SelfSwitch command ON.
where can I find this command?
I want to make a monster event keep chasing the player
there is different event page inside it
which is different movement style
ok... thank you
actually I am reference to this list
so I wonder if it requires different method to type it in the route...
what if I want a...
I added this script in movement route
but it didn't work
is there any method open switch from route?
thanks for your awesome plugin
I want the event to open two switch (one is selfswitch, one is a normal switch)
so I add one more...
It seems that the direction will reset when re-entering the map
even direction fix is on
I added a variable to record its direction state and...
oh how come I missed this...
thank you very much
one more question
I want the event keep its changed direction when re-enter the map
how to do this?
the event is a painting held on a column
I place 4 different graphic in the sprite of 2468 direction
when the player triggers the event
I set a conditional branch to check player direction
it works the event will not be triggered
but the graphic still turn to player
I create an autorun event, with a self switch to next page
it works well when I first enter the map
but re-enter the map later the event will not...
its weird when I use smaller font but the window keep at same size
please help to...
I find even the monster is dead but the event itself semms still remaining
I am also using yanfly event spawner
when the monster is dead on the...
thanks so much I finally make it
a lot of stupid mistakes...
although there is no drop item on the map now,
being able to collect several items...
actually I am using the chrono engine demo to test but still no difference
I set the enemy to have 3 items but can't return the result as yours...
oh I just add the code into chrono engine...
yes I have used a bunch of other plugins
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