Best day ever :D
These are really great :)
It looks like you can capture this information in rpg_objects.js > Game_Action.prototype.apply.
I'm still getting used to the game code, so I...
This is awesome!
Great work. Keep 'em coming :)
I'm looking forward to the JS videos!
Yep! This methodology is known as a few things, but the name that seems to stick is "Immediately Invoked Function Expression", or IIFE (pronounced...
Whatever I can do to help, I'll be here.
I'm almost in the same boat concerning Git. I haven't gotten in the boat yet because I...
Thanks for replying!
Actually, I don't have any variables, right now :) . I've just been testing MVC functions in the console...
It looks like a lot of DataManager's functions are undefined. I noticed a lot of functions missing, so I tried just calling them in-game, and...
MVC.Boolean('hello'); Either causes an error. The offending function:
/** * Converts the string to a...
Ok, in rpg_managers.js, for the SceneManager class, what is the difference between the properties...
Thanks, Archeia! :D
I've got a question about a function in Window_Base. Can someone tell me exactly what .fittingHeight() does? Here's the code from dev tools...
Separate names with a comma.