@Waterguy Yeees I see ! thank you very much, I'll test it today^^ (again sorry to bother you ^^')
@Waterguy Okay so if I understand well I just have to call a pointer ? Because the value is already inside the plugin ? or maybe I am completely...
@Waterguy Yeah I understand the concept, thank you. The thing is that I just started looking into Javascript, so I actually need some time before...
@Waterguy Thank you for your reply. Can you show me how to do this (or at least refer me to the code in the plugin) ? And no I don't think...
Hey, I know we can show and animate DragonBones skeletons in-map, but what about having two or more at the same time ? It doesn't seem to be any...
Hey ! I just finished testing combatibility between Spriter plugin and DragonBones plugin... And it works perfectly ! We can : - Have a Spriter...
Yeah I knew it^^ I'm not interested into battle, I'm going to make an adventure game with a really few number of battles (maybe not at all)....
I'm not too much into battle so even if I know about that Yanfly script I just don't know how it works (and even what it does haha) but I'm going...
@KanaX Wow thanks for this amazing plugin ! Personally I'm planning to use DragonBones for battles and animated busts for dialogue, but I also...
Hi ! I'm French :3 Take a look at my blog where I post the news of my game in developement : https://lyphuriaa.blogspot.com
This is so amazing ! Can we insert it in dialogues ? Something like showing busts animated with dragonbones ? It will be wonderful ! (Sorry if...
Separate names with a comma.