Finally buckled down and got going on a serious project. I was working hard. Non-stop, little sleep, for two and a half weeks. Then, just now,...
I stole Societte from Granblue Fantasy, and I'm now running off to the horizon with her. But seriously, I get why people would say things like...
I'm not a big fan of White Wolf these days, but they did one thing right: Vampire politics. I was always fascinated by the concept of...
Fanservice depends on two things above all: 1. The character behind the image. Plenty of good games have fanservice in droves (Suikoden's bath...
@nguyenvuky Glad I could help at least indirectly! I imagine as long as you don't redistribute the modified code as your own, Yanfly won't mind....
@Terrax Greetings, o ye who didst author this wonderful thing which plugged in unto mine game doth bring beauty and great joy. Quick question:...
Disclaimer: I'm not amazing at JavaScript, but I'd like to try to at least set you on the right path, so I'll give it a shot. You may well just...
Yeah, that makes sense. It's not uncommon for there to be canon interpretations of characters that are blank slates for players. Of course, she...
Haha, I see. It's an interesting premise! If it's a one-on-one showdown, that's a different story mechanically. So essentially, rather than a...
I dug through the augments code and found this: ItemManager.removeAllAugments = function(item) { var augments = [];...
Sounds good! Six allies is a solid number, and yeah, you definitely need at least one ally who'll always be there just from a mechanic standpoint....
@Elizabeth17 I like the overall premise. It's something that's done a little less often. I also like a mission structure in this case, as it...
Great, that's exactly what I was hoping for. :) Thanks for the information.
As far as I've seen, there are two ways to implement those: The first is in Yanfly's Attachable Augments plugin. These would be applied to...
@Terrax Ah, this is excellent to know! Thanks. :) The player method worked, but there was always a slight fade as it got further from the...
I don't have time to test it for myself, but the approach I'd take would be something like... Let's assume the element in question is Fire. I'd...
@padr81 @Zaen A while back I had an issue where RTP screen tints would cause me tremendous lag, despite having a very powerful rig. It's been so...
Yet another question from me! I'm on a roll. Or perhaps I'm just dense... In any case, I discovered through searches that it's apparently...
I wanna say they're handled by plugins. I know for example the Attachable Augments and Item Upgrade Slots plugins have ways of altering these, so...
Hrm... It seems like it should be doable with Yanfly's plugins somehow, but I can't find anything about it either. The less than optimal solution,...
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