@Archeia Hullo, there's my entry. As it were. RMN link for now since the RMW thread is moderating. :VXA4:
SECTION A: SYNOPSIS
My is broken mfw this week all English.
I think the point being made is that it's working in MV. Not that it's some revolutionary new tool or animation method.
Sometimes I do things.
I remember when this was called Crisis METEOR waaaaaaay back in the day. I still have that tech demo too I think. Your skills and this project...
WIP WIP WIP...yep.
If there was a new RTP, it's not like the old RTP would actually go anywhere. It wouldn't simply vanish into the ether. You can use...
RPG Maker 2003 does not handle guard with a skill.
I wouldn't use a state for that. It's rather clunky as you've experienced. Instead of doing that, try this.
In the battle event, when a character...
This is actually possible. It's roundabout, but it's possible.
In a monster troop tab, make sure your trigger looks like this.
You can always check on 'Mighty Guard' in the character database tab. It will divide damage by 3 instead of 2 if I recall correctly. But...
Yeaaaaaaah, I see this happening a bit often recently. 2k3 doesn't have as many quality of life features that Ace has. It takes some tinkering to...
the character is from Treasure of the Rudras. Otherwise known was Rudra no Hihou.
WIP of a thing. Yes.
Uncheck 'wait for animation' in the show battle animation window, and instead, put a seperate wait under the command. This should stop any wait...
Welcome to my world.
Instead of an HUD background, make the base HUD a character face and blank out the main HUD. That way, you can meet each character's different HUD...
Separate names with a comma.