I dont know what the problem is, but I can also confirm that both mog's & the gradient transition plugins work on my 1.6.2 project. I've actually...
yes
Ive seen that error with this plugin. I believe it was when i had manually upgraded the NWJS binarys. Reverting to 1.6 NWJS and it went away......
I don't know about the bars as ive not been using them, but glad I could help a little
I had to change line 1034 to look like this: this.addChild(Silv.DashStamina.Window); //, Silv.DashStamina.Window_Z)
how did you fix the error?
I'm trying to use SRD_WalkCharBattlers.js with yanflys battle core, and it seems to disable the enemy selection using a mouse. keyboard works as...
I swapped out VE_BattlerGraphicSetup.js and replaced it with the plugin SRD_WalkCharBattlers.js but im still getting an error trying to use it in...
I got an error trying it out, tried positioning plugin at top & bottom of list, same results. TypeError: Cannot read property 'addLoadListener'...
thankyou, I got it working in the end after more reading through yanflys code. Made a second array with only one of each item name... looped...
I've only just started working with plugins but debugging with a proper IDE is a total game-changer for me, so thankyou very much for sharing this...
I'm using this one https://forums.rpgmakerweb.com/index.php?threads/lighting-and-time-editor-continued.86409/ I had troubles getting the others to...
I've been editing BattleResultsPopup.js from...
Okay i've been fiddling with this some more and its working now but i'm not sure how to make the pixel squares larger. Heres the code anyway....
did anyone find a way to center the icons like @darkelite asked?
bumping because I would love to see this transition plugin working again, mog's plugin doesnt seem to have a pixel option.
Nice, thankyou!
thanks for this infomation, should be helpful :)
I use them in MV, I build a face using the parts as they are, and resize the finished face by 150%
Yep thats fixed it! Thanks Casper :smile:
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