Hello everyone !
I was wondering how to handle spells in my game.
I thought about that and for me there are 3 differents « types » :
Have you tried to disable every plugins one by one to locate the problem ?
I made some adjustments to make it work, but indeed, I'll write how to use it somewhere or I'll forget for sure :)
Thank you for your help :)
Maybe you have to create an element « Healing »
Then create a state that increase « Healing » rate to 150% or something like this
Create a spell...
Well, the result is quite weird...
Let's say an enemy uses a spell that deals 10 fire damages
The damage output will be equal to 110 (10 base...
I guess a simple addition
Hi everyone !
I'll try to explain the best I can.
So, by default, the « Poison » state is dealing 10%HP damage per turn.
Thanks to Yanfly's...
I made another topic : https://forums.rpgmakerweb.com/index.php?threads/remove-skill-types.87620/
I repost my last message :
I have the same...
I have the same script for item categories by Mr. Trivel :...
It is possible to make a state change opacity ?
I use a « stealth » skill with this notetag :
opacity user: 25%, 10
Well, that works perfectly fine !
Thank you very much for your help :)
Well, I tested it but I don't really understand the command use.
It would be easier to simply set variables values that are always true, without...
Someone knows if there is a fix for Yanfly's STB plugin (force action bug) ?
In plugin settings I guess
I'm planning to use this as damage values in skills descriptions
For exemple : $gameVariables.setValue(1, $gameActors.actor(1).atk)
→ For a...
Hi everyone !
I'd like to know if it's possible to make a plugin that set variables
For exemple : $gameVariables.setValue(1,...
What I want is to skip this window.
I can easily hide it, but I don't know how to skip it.
Because I don't want to make it appear.
Separate names with a comma.