My first game was Project Rachel, made with the VX Ace engine. It was a fantasy/sci-fi hybrid, similar to my other recently abandoned game,...
Hmm...that's a good point about the edges (even though it looks pretty.) I guess the map is kinda large, I agree.
I'm still learning how to create maps, but I'll show off this indoor map for criticism.
Hmm...I'll try to keep this in mind. Thanks for the advice!
That sounds reasonable, Makio-Kuta, I guess I'll do that...although I probably committed one of your "sins" by putting a pity-post in my project...
I'm starting to get tempted advertising my (mostly) non-commercial game that I posted in "Early Project Feedback" more (due to the lack of...
Why does everything I create suck so hard? There must be a problem I'm not seeing....
I like the screenshots and artwork!
I'll have to admit that for a game to stand out for me, it should have one of the following:
Add the skill type to the actor or class.
It seems to be a common theme in Japanese RPGs to have a spiritual figure or deity as an antagonist. I dunno, I think there is some guilty...
Ah great work. Thank you for these. I'll use 'em in my game and credit you properly.
I made some updates since my last post:
-Added new feautres such as a cooking system and slippery tiles
-Added more places to the game world...
Ah, I get what you're saying. I guess I should diversify my jokes in this new game.
So, from what I've read in this topic...stoner comedy is a no-go. Hmm...I'll keep that in mind. Thanks for the responses!
I admit that I made a little reference to illegal drugs in my current MV game (and in earlier games, too.) I had a character who was dealing "good...
I have 14 elements in my game right now.
I've kinda asked this question before, but in a different way more than a year ago. Since it was a popular question to answer, I've decided to...
These are pretty good! Thank you for this!
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