I might be having an intensely stupid moment, but I can't get followers to work at all with this. When I put this plugin in a stock project, they...
@Lecode, I moved the line of code you mentioned, but it doesn't seem to fix the problem. I included a line to print something to the console when...
That's great, thanks! Between cooldowns and use conditions I don't think I'll have an issue with the AI only using support skills, so this should...
Thanks so much for making this system, I've wanted a TBS on MV since launch. That said, could someone post an example of a confirmed working...
I love buffs to death. I shouldn't, I know, but I just love filling up status screens with them. I typically make my buffs castable out of combat,...
isBusy did the trick, thanks! I didn't even know that was a function.
Oh, so it has to be called as a subWindow! Great, this gets me halfway there. With this code, the game basically freezes after the player inputs a...
Hi all, I need to use Window_NumberInput in a custom scene I'm making, but I cannot get it to show up for love or money. I've stripped out...
Aluvien OnSpellCast v1.0 Introduction During combat, this plugin provides a universal code hook at the time of use of any skill or item. It...
I think I discovered an expansive new use for this script. I was trying to write a plugin that would provide OnSpellCast and OnSpellHit hooks that...
I ran across a couple things while playtesting. Neither are game-breaking, but are kind of a pain if you don't know about them: First, defensive...
I think in that situation maybe a better solution would be to create a custom state for that enemy capable of absorbing fire, maybe something like...
They're all working great now, thanks! I'm also going to leave a note here for any future users: if you don't want excess prevented damage to...
Ahh, that makes sense, then. Regarding this.item - were you able to get this to work? When I try console.log(this.item), it comes back as...
Thanks for this, I'll put it to good use. I did run into a slight bug - if a state prevents more damage than you would otherwise take, you gain...
Hi Ellye, Thanks for making another great plugin. I am running into one issue with it: when a state ticks while on the field, the game crashes...
This addon looks really great; I'm just running into one issue when I use it. Whenever I try to go to the Equip window, I get the error "Cannot...
Thanks for making such a great plugin, it's vastly preferable to the default battle system. I'm only running into one small issue: when Instant...
If it works, that's great! I'm surprised if(var) didn't work, but I suppose it must have something to do with the way parameters are managed....
Here's the initial couple problems that were preventing anything from happening at all: On line 46, $gameParty[] should be $gameParty() On line...
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