Sounds like you want something similar to how OTB displays information:
It's not made to work with Main Menu Manager, it's made to work with Yanfly Status Menu Core, Yanfly Equip Core, Shop Menu Core,...
If you're using events.
tl;dr: Use a variable, and then use the change skill event command as normal.
Set a variable to the actor...
1. You're plugins are out of order(You're Yanfly Ones I mean) it should match how it's listed here.
2. The code in yours state is a bit...
Unless you have an evented battle system, you'll need a plugin(even if it's just front view/side view).
By default you can't just manipulate an xp-param or sp-param.
However you can try:
This plugin as there's no native script call that...
Very nice, there is random map generator for MV though. You could have put in your game, but very nice nonetheless.
It would be
Besides that yeah.
If you want to use exp as a currency to by things from shops, there's a plugin for that.
You can. But if you where using MV's generator you would be creating an imitation of what you're characters look like in the MV battle system.
You can try this plugin:
If you have version 1.6.1 through steam, it's 1.6.2. As 1.6.1 technically doesn't exist anymore, but really 1.6.1 was renamed to 1.6.2
Yanfly & Moghunter plugins can work together. It's more about plugin order. I've used Chrono ABS with Yanfly plugins, and many others who...
Something to help simplify what you're doing.
Use \p[x] instead of \n[\v[x]]. \p[x] returns the name of the person whose in that position for...
Look in the MV program folder, should be something called Fantasy English New Data.
You could always event one. But with that all you'd be doing is creating a looooot of sprites and then just changing the pictures, based on the...
Do you have http://himeworks.com/2015/12/actor-battle-commands/ <- this?
2.What's your plugin order?
Correction it doesn't show the damage number. It does show the hp getting lower and lower.
On Turn Order Window, you can use an icon for the Actor...
What do you mean?
This plugin works for me, and I'm using MV v1.6.2. It works with Equip core and Item core. You just gotta make...
You could do this with events as well.
If it's just for battle, then you'll need 2 event pages.
One for turn start, the other for turn end.
Because that's how the plugin is built.
After every person action,the formula will update it self. So let's say at the begin of turn 1 the order...
Separate names with a comma.