Awesome. That worked.
<targets: target 7 random foes>
move user: target, body, wait
stance: user, attack...
Woooo! Thanks. This works now!
Final setup in pic.
Yes, The script is firing. Everything is configured correctly. I can put a message outside of that condition and it will fire each time a...
I've also tried that as well. Doesn't work. Look at the picture. Am I putting the code in the right part? Clicking script in the conditional branch?
Oops. I changed it to:
$game_troop.members == $game_troop.members.id
and I have an encounter with the id of either 3 or 4. This doesn't...
Ya I can't change the main topic name. I don't know how.
Ya, that's what I want to do, but I can't figure it out within battle symphony. Do you...
Still need help with the UI of my game.
Has anyone been able to figure this out?
How do I do this with the default in game conditional branch? I can't figure it out.
$game_troop.members.id = 3
# Give & Take Effect No.2: Take State
# - - -...
For anyone interested:
Thanks guys, works great!
Nope. I think the scripts preventing it would have to be one of the following:
YSA - Core Engine
YSA - Battle Engine
YSA - Battle Symphony
Ya that's why I included a screenshot of the battle scripts I'm using. I'm sure one of them is preventing it...
I wonder if anyone knows how to...
It doesn't. I just tested it to be 100% sure. If the mob DIES from the spell AND that is the last mob alive, it doesn't run the common event. It...
Nice. This works. Thanks for clarifying. Picture attached is final setup
Ok so create a custom script and essentially create an array that stores all the strings. How do you call that variable using the default message...
I have a common event that tracks spell upgrades. So the more you use them it ad's +1 to a counter. When counter reaches requirements, the spell...
Is there a way to store a string into a variable and have it post in a message box?
So for instance, the message:
Fire I has been upgraded to...
Do I keep them in <= or should it be >=?
I don't know how to nest these together in this editor.
Separate names with a comma.