experimenting with ui stuff and i guess i made a mother
the entrance to a forgotten place
@RocketKnight looks like the inside of a clock tower, right? the numbers should be mirrored if that's the case
@SomaelCK post more robodogs
no more slacking
Tiles/characters are scaled x2 from FES' native 24x24, real easy to scale them back to work with the existing DS sets.
making bob ross proud with happy little trees
Time fantasy has just released an iconset with it's Farm & Fort update and I use a recoloured version of your retro set from Members+ when I work...
i wish i never saw this tutorial because i have so much to do now :rswt
@mightYXu - Nope, it's all tiled in the editor. I'm not a big fan of parallaxing :|
@Nutty171 - What textures?
@morlockhater I think there should be a shadow underneath the flippy bit of the counter.
i bought mv and started a desert, shoot me :blink:
It's more like the romantic languages - French, Italian, Spanish etc all share the common root of Latin but are separate languages. An Irish...
My thing for the School's Out screenshot contest. I think there's still a little bit of time left to enter.
it only took a million attempts but i finally have a manor i'm happy with
@nichangell - Thanks buddy. We're actually considering releasing a small revision of the game - the main things that would be getting addressed...
@Gonor - Can you set the torch light to be below the characters? It looks really odd that the back of their heads are illuminated.
Amort is a short story driven game created for McBacon Jam 4.
It was created by the team of zDS, Superstroke, Cashmere Cat and...
@Caitlin - i think the tower on top of the wall and the one rtp tree look a little odd but i like the map
Woah, dude! This project is probably older than some forum members by now :D
Good to see you're still active.
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