Updates! :kaohi: I've uploaded v2.1 with Callistan path finished! I do hope that I can finish this project before Christmas...
Guyss :kaohi:sorry for not being active for so long, but I'm working hard on this game and I think I'll update the game with full Callistan path...
Guys :kaohi: I've released the game in Itch.Io https://alphadio-production.itch.io/alexis-arc-heroes-of-the-three-kingdoms I'm not sure if this...
Yeah the gameplay is for Auria which was the only available option back then so you haven't seen all of the core characters. I don't mind scenery...
Yeah... I'm releasing the game this month... so you have a week to do it if you're interested... You should try playing the game and check the...
Btw I need someone who can draw better title screen... I've uploaded ver 0.8 because there is a tester who requests tutorial...
I didn't make those :kaopride:they're finely made by @petschko. Btw I have newer version with tutorials after the first battle...
Demo v 0.5 is out and probably I still has minor bugs I found. I will update v 0.6 in some days since I nearly finish everything in Auria path......
Guys, in case someone has tried the demo, please download the new version since I've found some serious bugs. The link is same so just get the...
Alexis Arc: Heroes of the Three Kingdoms When SRPG has three-sided story SYNOPSIS It has been five years after demons invade the land of...
Oh yeah that does the trick. Thanks a bunch! :kaothx:
Guys... I'm doing action sequence and it's quite new for me. So... I'm using Battle_Engine_Core_(YEP), Row_Formation_(YEP), Target_Core_(YEP),...
So guys, the problem is solved, thanks to @Magnus0808 You should post the plugin in the right thread and probably put a link after this...
Tried the new version (I can tell since there's a parameter there), and the victory aftermath won't appear at all, but no error is thrown. Also,...
<Default Row: 1> <Sideview Battler: Aurian Soldier F> <Static Level: 1> <Passive State: 13, 70> <Custom Parameter exp Formula> var lvlDiff =...
As far as I know, this is why Yanfly stops making new plugins since the real tedious work comes from compatibility issues... I also think that...
So... it has error... if I have Victory Aftermath ON, I get Pic 1, but if it is OFF, I get Pic 2.
Wow, I'm amazed on how quick you make a plugin, but I'm a bit off on how to input the conditions I have in the note tags, and is it enemy note tags?
400 + (((rowSize - 1) / 2) - rowIndex) * 60 is the perfect one! Thanks!
Well, my game relies on evented battle, so the party is fully healed at the end of every battle and it isn't a dungeon crawler with the escape...
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