You have to put the images in your folder where the project is stored. Should be put in the folder labeled tilesets in the img folder in your...
Thank you @Zealraid ! I know a few people who will appreciate this. ^.^
I just loved the battle system and the ant farm the most. The story was a little meh tho.
I think I'm the only one that enjoyed dragon quarter it seems. I really loved it. :/
See for me, I had a good friend with Aspergers and he was high functioning. But his views on relationships were quite different. He was poly...
Nope, not yet im afraid
Welcome!
Try make the screen sizes divisible by 32 pixels I would think.
I like to go back and forth working on different things. Its a little unorganized sometimes but it keeps my interest. I work on story, then...
Thanks! shortly aftr I posted this I was told about tileD. It has quite the learning curve but it does great with this mod!
Hello I am using Qmovement and have a huge issue with the game incorrectly registering the players coordinates. I have an event that tells me my...
Yeah collision maps are a life saver, especially when parallaxing maps. Also because I think plugins like these are best suited for projects that...
Well first off I made a mistake. Its Quasimovement, not Galvs. xD Ill change the title. Well I have an NPC in coords 10,6 on my debug map. I have...
Hello! For my game I need to constantly gather player coords and location but using quasi's pixel movement plugin seems to bug out where the...
I did not realise I'm sorry. I was told it was for when sprites are not 48x48. x.x I was misinformed myself then, sorry.
try putting a ! in front of it? :o
I'm a coding noob haha. I have no idea how to do that. I'm not quite sure how to get the event ID. If I could do get the event ID from each...
Hello! So today I am asking for assistance to understand the cleanest and most efficient way to effect an event with an item. Multiple events of...
What could be possible but might take a lot of testing is making checkpoints every tile. Event moves from one tile to another, adds to a variable...
Separate names with a comma.