Yes. I mean reworking my plugin.
And of course you can edit it if you need to.
I likely would not have time to do it anyway.
There's a setting to remove the extra sliders and only use the master volume.
EDIT: Nevermind. I see what you wanted.
That is doable, but will...
Free to use with a mention in game credits.
Glad you like
Link to main thread of my plugin...
Ah yes. I did think of that but hoped it wouldn't be a deal breaker... I'll see if it's something I can address if I have time.
Would making the dagger seal other weapons a viable solution?
Try renaming the plugin to DragonWarrior
Understood. I'll try to check it out asap.
You tried with a new game? Saved games sometimes will cause issues to persist.
@KawasakiNinja It is likely a compatibility issue with the menu editing plugins you are using. I'll see about changing the plug-ins behavior to...
I wouldn't use NPC to spread misinformation unless there was a point to it in the story.
Like if a crooked mayor pays off the shop owners to say...
In my game, MP is used for both magic and physical skills. So instead of it being mp (magic points) they are sp (stamina points).
Found the script call.
You can check the HELP section for info.
The demo currently up is ancient. I'll try to throw together an updated one if you're really interested.
As for the conditional, I did make a...
Hmmm... The first thing that comes to mind: Does the shield have a default weapon animation set? If you don't wanna see one, it should be set to...
It was probably an oversight on my part. I'll revisit this plugin and correct that.
In my game, I get around this by having levels or degrees of all my negative stats.
In the case of poison, it can do anywhere from 0 to 99% hp dmg...
It's likely my durability ex plugin.
I'll look into it for you, but I need a ss of what the error looks like in game to be sure.
Well you can always make an animation in the database that plays nothing then let the plugin do it's thing.
Does the skill itself still list the animation in the database? If so, that might be why it plays twice.
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