Start the Battle with Eventcommand "Battle Processing" there you can choose to continue game even when party has lost. Also you can make different...
I reread the first posts and i feel stupid, because i used the same way op did without realising it, also just fixed the 1 error and used another...
Sorry i overcomplicated this at first. Thanks to you i found a new Way of approaching this. (Not perfect but it seems to work) [ATTACH] Autonomous...
More flexible Shop Options. Specialy the buying and selling Prices. Sell only Shops. Buy only Shops.Shops Buying only certain Items. Limiting...
Event touch doesnt work if the Event is on through on.
I have to apologize, my Workshop link got an error, the fireballs will not Restart when map is reloading, and yes the Code is dirty and not very...
I would Guess: Your Event priority is below Characters, that means for the Event to trigger you need to stand on it. So make it same as Charakters...
I made something like OP wants some time ago, it wasnt very simple, but it seems to work....
I made a mistake in the hurry. If Var1 is less than 3 it Needs to be If var 1 is equal or less than 3. same for the block with the number 6....
Raw example: Var1 = Player map x Var1 - Event map x Conditional Branch Var 1 less than 0 ? if yes Var1 * (-1) Var2 = Player map y Var2 - Event...
Iam not sure if it is ok that i mention it here. Kadokawa made "Pixel Game Maker MV", but it is distributed by another retailer. Also it is in...
You Need a Plugin to Show Pictures below the Player, i found one, it can also fix Pictures to the Game Map instead of the Game Screen. Iam not...
:kaocry:, sad because i did not use them all the years i had the Chance, now they are gone, atleast they are not lost.
Parallel Event: Conditional Branch Left Button pressed? if yes Set Movementroute Player Wait 4 Frames (No Wait marked) end same for the right...
Yes but in your detailed case its so smal that you can call it irrelevant.
There is a Eventcommand to disable Menu access. And in this Thread Link you find a Scriptline, to use in Eventcommands, to Open the Options Menu....
There is the Scriptcall to put Player x and y map tile coordinates into variables(i know thatone), but does the Engine also safe the previous...
Did you guys never build this. 100Below Player Events on Player Touch: Each one with set moveroute command like i showed above. Puzzle is...
@OP In the Moveroute for the Player, do not mark the Wait for Completion Box. Than it should work. Edit: Just tested it, it is working. â—†Set...
Here is a Version of @caethyril "For Loop", he and others helped with it in the past. I use EventId 1 as Bullet/Bomb/Sword/Whatever, in a...
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