Yea apparently that was the main reason
And I would suggest you either let the viewers download your js or show the full code you write...
Yeah tnx for pointing that out, I also typed "_myScene" instead of "_menuSelectable" in this part
So I was able to get the text and actor face on...
So I was able to create a selectable window but I cant activate it or draw anything on it
It's just a blank window, I cant choose options or do...
Thanks again dude✌
Now I've got answers to all the important questions I had the whole time
One last question
In the function($) you used "$"
What exactly does this dollar sign do?
Try to type <Enemy Cell: id>
Or you can spawn enemies through AddEntity plugin command
Hello, I'm trying to make some plugins plivately for my project and I have 2 questions
1. When I try to use $game, $data or any other command that...
But theoretically speaking
Could you just go to letbs file and change the notetags back? XD
Oh god no...
Tho I compared the new 0.8 documentation and the old one and some commands are different
Why do you even mode letbs?
You can do it after 0.8 release even tho it can be next year
And now just do other stuff
But I just hope that he wont...
So... I didnt mode any of LeTBS plugins so its ok for me to upgrade 0.77 to 0.8?
Will he change the notebox and plugin commands so I have to...
So if I understood it right debuff and buffs in [effects] -> [param] tab changes the flunctuation level which is 25% and you can't set how much...
yep no errors anymore and I can position units as I like
TNX dude youre the Jesus of my project :rock-left::rock-right:
I cant believe the bug that I spent so much time trying to fix had...
They appear on a left up corner instead of throwing the error =\
dude can you give me your version of LeTBS.js?
dayum guys thats a serious issue
if only a small percentage of players can get this error it means that some players will face this bug not only...
I figured out I can do it through this code
$gameActors._data._xparam = $gameActors.actor(8).hit + $gameActors.actor(8).atk / 100;...
I'm trying to make hit rate and crit depending on actors attack stat
HIT = atk / 2
CRT = atk / 2
So when character with 34 attack equip...
I want to make a mechanic when you equip a certain weapon you gain crit and hit rate depending on your attack.
But I noticed that you can only...
Wow it really works thank you
I wonder where did you find that script part
Did you look it up in the main code?
Separate names with a comma.