See my comment below for a better explanation.
Victor Engine - Automatic Battlers is not a problem I have mention it to ilustrate that enemies are programmed to do specific things.
Main problem is position of Troop Event Spans in relation to Yanfly Engine Ace - Ace Battle Engine v1.22...
I make post here because it deals wiht couple of scripts. I have prepared two demos. DTB works and FTB works. In each we have the same situation, 2 actors, two events with battle processing ( left ftb, right dtb) If you play them you will notice the fluidity problem. Lets start from dtb...
I have posted question in this topic:
but maybe it is appropriate to ask in script request category as well. I just copy/paste my question...
I have created a way to create a party of four out of five characters. The player starts as one specific member and can create a team of 4 actors from 5 available (all posible combinations). I did use variables and conditions, basic tools :)
I have createtd it for my future project...
Fricken hell! I dropped a bowl with mac and spam on my brothers floor, and was going to put leftover mac with whatever was still safe in there. It was only after I added the leftover mac that my brother told me he put floor noodles in there, now I wasted my planned dinner for tomorrow!