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  1. gloopmaster

    Avy's Icon Workshop [Update Jan 2021]

    Hammers, i feel are underrepresented. Though that may just be me. Flails are kinda in the same boat too.
  2. gloopmaster

    Avy's Icon Workshop [Update Jan 2021]

    My favorite day would be the modular swords; I really like the modular stuff, it's quite useful. Having options is better than not, eh?
  3. gloopmaster

    Orange Time System

    Is it possible to make encounters occur based on the time of day? (e.g., during the night there's bats and nocturnal creatures, while during the day there's rats/birds/other diurnal creatures.)
  4. gloopmaster

    JP Levels

    Isn't that already in the base plugin?
  5. gloopmaster

    Avy's Icon Workshop [Update Jan 2021]

    For the crossbows (I know this was a couple days ago): I'd say the "spooky" wooden set above the water set and below the black-and-red set should get one. And for something a bit more recent: Swords! You say to add our favorite sword combos to the thread, so here are mine: Really like the...
  6. gloopmaster

    JP Levels

    So, just to be certain: This plugin counts the overall JP you've gained, not your current amount, correct? i.e. It's not possible to down-level because of losing JP, right?
  7. gloopmaster

    Shards (Icons) for Galv's Magic Shards Plugin (2200+)

    Yay! Thanks! Looking forward to the new set.
  8. gloopmaster

    Shards (Icons) for Galv's Magic Shards Plugin (2200+)

    The ones with the heart crystal and little swirly bits, there's not really a proper pink set of those ones. There's purple and darker purple. ^^"
  9. gloopmaster

    Shards (Icons) for Galv's Magic Shards Plugin (2200+)

    I'd like to see the set from the second to last image in the spoiler in a pink color, as in the last image. Great work on these, btw. They all look amazing!
  10. gloopmaster

    JavaScript questions that don't deserve their own thread

    Hello. How would I access the actor associated with the in-battle actor command window (Window_ActorCommand) while running a function inside of that window? this._actor is undefined whenever I try to access it.
  11. gloopmaster

    Bobstah's Battle Commands Customization v2.2.1 - Updated 05/17/2017

    It's set on the class level. Would I need to do something differently in that case? EDIT: Setting it on the actor level with ActorCmd in the class level causes no change in functionality, and neither does using LastSkill. It appears to me that FirstSkill and LastSkill are just being wholly ignored.
  12. gloopmaster

    Bobstah's Battle Commands Customization v2.2.1 - Updated 05/17/2017

    Skill 1 "Attack", Skill 9 "Empower", and Skill 10 "Meditate" are all learned from Level 1 in the actor's class. I have 3 different armors corresponding to Skill 3 "Attack-All", Skill 4 "Attack-2x", and Skill 5 "Attack-4x". Each of those armors applies the trait to learn the respective skill...
  13. gloopmaster

    Bobstah's Battle Commands Customization v2.2.1 - Updated 05/17/2017

    Hm. I appear to be having issues using the following Battle Commands: <Battle Commands>FirstSkill:5,4,3,1STypes(Magic):1,2Skill:10Skill:9Items(Items)</Battle Commands> Assume that Skill ID 1 is "Attack" (as usual), Skill ID 3 is "Attack-All", Skill ID 4 is "Attack-2x", and Skill ID 5 is...
  14. gloopmaster

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Thanks! Can confirm the action sequence works... mostly. Now it seems that enemies don't actually collapse until the end of the round (i.e., just before the command menu reappears), and quite honestly I'm stumped. The enemies don't seem to still be properly alive; other actors that were...
  15. gloopmaster

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    I get an error when using the "collapse: targets" action from the first action sequence pack. This error seems to occur due to the plugin treating the arguments as an array, which it isn't, in this case. The action sequence I'm using is as follows:
  16. gloopmaster

    Pre-made (Yanfly's) Action Sequence Sharing and Discussions

    Hey, guys. I decided to try my hand at modifying Yanfly's attack action sequence (where it detects whether the user is using a 'missile' type weapon), and adding a few other things to it. Figured I'd drop it here, if anyone else wants it. I've put it in a spoiler as it is rather long, but here's...

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