I'm currently using Hime's State Animations Script that shows an animation when the state is added. The problem is that the script first displays the animation, then shows the "Message when an actor/enemy fell in the state".
For example when you add the state through a skill Effect...
@TheoAllen @Engr. Adiktuzmiko You're both right! I was testing the effect with only one state, and I had not thought about more than one state...
Well what I want to do is to show the animation of the state when the "Message when the state remais" is displayed correspondig to the state of the...
I'm wondering if the system stores the party leader's current state ID somewhere.
I want to show the animation of the current state. I was trying something like:
$game_party.leader.animation_id = X
Where X would be the ID of the current state.
Is this possible?
Thanks in advance :)
I’m using MOGHunters’s Chain Commands Script and I have a question. It seems that the script freezes the screen when you’re doing the Chain Commands “minigame”, like it takes a snapshot of the background.
My question is if it’s possible to not freeze the graphics while you’re using the...
Oh! Thank you @tv.ghost ! The same effect its ok! Maybe if I can only change the sound effect to be diferent from the HP damage. But it’s not strictly necessary, the same effect its awesome too.
Thanks in advance!
Hello! I want to know if its possible to add an effect in battle when you receive MP damage.
For example I found that line in Game_Actor wich I think it's the effects that occurs when you receive HP damage:
$game_troop.screen.start_shake(5, 5, 10)...
Hi guys @TheoAllen @Roninator2 ! Sorry for taking too long to respond I thought nobody would be replying this post.
Well, I tried all the versions of the script you postet and it seems to work partially. For some reason I have to press the input button twice in some of the lines... Others work...
I'm wondering if it's possible to create a script that makes Battle Log to wait until a Button ins pressed (The Enter button, for example).
Sometimes the battle log runs too fast. I know it's possible to decrease it's speed but what I'm really looking for is the button input condition to...
I found it!
I placed this line in Scene_Title so it starts every time you run the game:
In my case I used the Image Index 101 so it appears above all the rest of the images.
Thanks again to all!
*I consider it solved*