Okidoki. Sorry about that.
I also updated the post a little bit to specify I am not looking for something for an Active Battle System like Zelda. I need something that works with the standard battle system! (I'm using a side-view, but that doesn't effect the HUD anyway)
I edited my post to be more specific. :`3c
For my project, I'm going more for MP use, and I want to use full counters rather than half.
I don't exactly have an asset created, so I listed an example similar to my idea.
Is there a script or a way to replace a gauge (like magic) with a damage/used based graphic?
Sort of like with Zelda-style hearts, but in this case, I would like it to be for MP and possibly for TP.
Example of Health in Zelda:
The basic system would be like this:
You would have...
dude, I would play the heck out of this game. I can imagine all the ideas for puzzles.
Personally, I think a battle system wouldn't be super fitting for this genre. A survival-esque play would put more emphasis on the puzzles. Adding enemies seems more like it would be annoying than challenging.
I haven't really played many MV games, so I can't say for sure.
I didn't expect you to change all the dialogue, but I'm glad to see the change! Maybe have a separate dialogue box for motions, but using regular narrative like you'd find in a book? That's if you still want to keep...
I haven't played a lot (because it keeps crashing for some reason. Probably just my system), but I love it so far!
Not a big fan of the *character does action* part of the dialouge, though... It's kind of iritating and takes a little bit away from the dialogue in general, but overall I really...
I gotta say, I really REALLY love the concept of this game!!
The only thing that irks me is the face that there are so many different art styles for the characters. Consistency in style is very important... That's gonna change, right? xD
I was about to say the same thing that dragoonwys said.
This was a huge misunderstanding.
Here is a post from the original artist explaining exactly what happened.
DeviantART is simply being blamed for this. It was another company, not DeviantART.
I just updated my title and first post to be something a little more solidified. If someone could assist me, that would be much appreciated!
@readydotexe I'll look into that event, but it's not 100% what I'm looking for.
Like I said, I just updated my post to be a little clearer!
I'm looking for a way to add a larger sprite image and maybe some other details in my Item Menu's Help window.
I have no coding experience at all, so I was wondering what I would have to go about doing to make this happen?
Revisiting this thread since I've got a more solidified idea of what I'm going to do with it. So the event would go like this:
Go to Alchemy Dude's house.
Talk to Alchemy Dude:
Choose item "A"
Choose item "B"
Time goes by, you better lose yourself in your mom's spaghetti, it's ready