How do I go about making content patches (think DLC in conventional games) for an RPGMaker MV game, assuming I only add extra images and change the existing map events to accommodate the new images?
The game will be encrypted with the default program.
I am not adding any plugins with said...
SECTION A: CHARACTERS
Huifeng - A lazy failed heroine who is now breaking the rules of engagement to steal the holy artifact back.
Artisa - A magical painter who can summon imagery to help in battle. She has a strong sisterly instinct.
Atroxia - A martial...
Submitting two characters for very minor roles at the moment.
Faceset for the twins (Isabella - top row, Adelaide - bottom row:
Walk sprites for the twins:
Isabella: "How does this look?" "It would be nice to commit some more faces to paper."
Adelaide: "What'cha looking...
Generally I think a new cast should be in with that kind of time gap.
If it's a very short gap e.g. 1 year then the old cast coming back would make sense.
For my personal example the Mekageddon series takes place over five years, thus there aren't any drastic cast changes.
However, the visual...
I find that team projects tend to go better on commercial ones, did quite a few as a freelancer over the last year. Feedback from working on it was helpful for when I go back to personal projects.
For proof-of-concepts I prefer to go alone.
Currently I leave the bad endings only as options for those players who try to screw up the game on purpose. The plan is to have two good endings which could lead into the direct sequel as it involves one of the main characters' friends returning that year or much later.
Put a branch where "Continue even when loser" is a condition then put the things for your cutscene in it.
For beginning boss battles I'm keeping it simple. It's the same villain both times and he'll flee once his hitpoints are low along with his fans taken out.
The main thread behind Mekageddon's world building is post-steampunk, Chinese-majority, and superhumans appearing in the general population.
It was originally going to use the same setting as Herosmash, but after really considering copyright issues, I changed things. Unlike our world, robotics...
I don't particularly care if men wear makeup, though the men in my life usually wouldn't do that anyway.
Me, I'm kinda orange-gold in color and have Jessica Rabbit lips by nature. So every time I wear any red lipstick at all I turn into a stop sign! Mascara's not such a dramatic show-stopper...
I name NPCs based on whether the party already knew them before the events of the game. If not, they'll be called by their job title unless they state their name.
Example: Talking to a bakery shop keeper.
Baker: Hello. What will you have?
MC: Er, who are you?
Baker: Who, you ask? Have you...
The first I actually completed was a text choose your own adventure about the Mechanical Armageddon. Since it didn't get the rip-roaring response I hoped for (The dev I showed it to said the intro was too long!), I'm remaking it in RPGMaker.
The first RPGMaker project I made was about four...