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  1. Pots Talos

    Map Transfer Common Event

    Map Transfer - Version 1.20 RPG Maker MV Plugin Horizon's End Details: Runs common events that are listed in the plugin parameter every time the player changes maps. Screenshot: Features: Run a common event on map change. Disable and enable system via script call. How to Use - Copy the...
  2. Pots Talos

    RMMV Pulling random integer from an array

    So I've setup an array with: $gameVariables.setValue(533, [2, 3, 4]); And then I pull a random integer from the array with: $gameVariables.setValue(534, $gameVariables.value(533).splice(Math.floor(Math.random() * $gameVariables.value(533).length), 1)) It looks like it works when I check the...
  3. Pots Talos

    RMMV Gjallarhorn

    About This Game: Set two years following the events of The Great Gaias, this stand-alone installment in the world of the Codex Eternal showcases the circumstances surrounding the northern Osirian Empire and their acceptance of a new world order ravaged by war and betrayal. Gjallarhorn aims to...
  4. Pots Talos

    RMMV Checking a variable against multiple variables

    So I'm trying to make an if statement to see if a variable equals any of a bunch of variables. I had thought it would be something like this: if ($gameVariables.value(629) == $gameVariables.value(602) || $gameVariables.value(604) || $gameVariables.value(606) || $gameVariables.value(608) ||...
  5. Pots Talos

    RMMV Splicing an Array

    I'm pulling numbers from an array and once the number is pulled it is removed from the array. This is my code: $gameVariables.setValue(453, [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40...
  6. Pots Talos

    Script call for Troop Index

    How do I check an enemies troop index number? Like if I was making something like this: if $gameTroop.members()[1] else if $gameTroop.members()[2] else if $gameTroop.members()[3] end I want the enemy to act a certain way in battle based on which enemy index number it is.
  7. Pots Talos

    RMMV The Great Gaias

    Horizon's End has been developing The Great Gaias for roughly seven years and will initially be available on PC at launch in June 2018. The game combines the classic party system of a story-driven RPG with original puzzles, art, and music. A mysterious contract from the royal family sparks the...
  8. Pots Talos

    Trailer feedback

    I just finished putting together a trailer for my upcoming game "The Great Gaias" and I'm looking for some feedback. I've been working on the game for years now and I'm planning to release it in June. I'm trying to get everything perfect, so I'd really like to know what everyone thinks. Thanks!
  9. Pots Talos

    Converting miss into Evade

    Is there anyway to do this? I'd like misses to never occur so it always ends up being an "evade" if a miss was calculated. I'm using Yanyfly's HitAccuracy plugin which seems to never let my characters evade anyway and just turns all evades into misses. I didn't see anything inside that plugin to...
  10. Pots Talos

    Dead/Sleep and Victory Sideview

    Is it possible to have the dead, sleep and victory actor frames to only play once? I know that editing the rpg_sprite.js file and turning the loop motion to false will have it play once but I'd like it to stay on the final frame. So if an actor is killed he will collapse and stay laying on the...
  11. Pots Talos

    Animation screen

    Is there a way to change the size of the Animation screen? I'm not talking about the visibility (which would also be nice) but having the x, y coordinates actually take into account my in-game screen resolution. As an example if I start an animation at (408,-48) that is the furthest point on...
  12. Pots Talos

    Crash while scrolling through database

    I first noticed this issue while working on my Surface Pro, since the tablet is weak it would crash after scrolling through 5-10 animations. Wanting to see if it would still crash on a modern powerful machine I tried again at home and made a video. While it took much longer to crash on my...
  13. Pots Talos

    Remove State by Damage Amount

    I'm using Yanflys BuffsStatesCore and want to make a State be removed by a specific amount of damage. So if my actor takes 500 points of damage than state drops off. This is what I was trying out in the state note box with no luck: <Custom Respond Effect> user.hp - 500; </Custom Respond Effect>...
  14. Pots Talos

    Animation Wash

    I've been getting some custom animation work done and it looks amazing outside the game, but in game it looks washed out. Anyone have an idea on how to fix this? Washed out animation link

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Happy Friday, y'all! I just got home from work and am sitting down with a nice cider, and I'm ready to chill and enjoy myself. Not sure if I'm gonna dive into any of my game-related projects or not tonight.... we'll see how I feel after unwinding for a bit I guess!
Just found out that mint tea made from chocolate mint tastes a bit like hot cocoa with candy cane stirred in. As I'm allergic to chocolate this makes me very happy.
It's special day for me tomorrow so time to vanish for 24 hours lol.
So Deltarune Chapter 2 is supposed to release today... if it's out already, has anyone played it? And I can't because I have a stinking Mac and not a Windows PC.

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