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  1. SMcNeill

    Faces don't update in Text Display?

    So I'm running a simple common script to change character's display, according to whatever armor they're currently wearing. A short snippet of the code is like this: ◆If:Nataria has equipped Nataria's Dress ◆Change Actor Images:Nataria, Teen Nataria(0), Teen Nataria/Nataria in Green...
  2. SMcNeill

    Merchants buying/selling in batches?

    Is there a way (with or without a plug-in) to have merchants buy and sell batches of stuff? for example, I let characters gather weeds from the maps they cross. These weeds can then be used in crafting to create a hemp rope, a sack, a grass skirt… various other things. These items have worth...
  3. SMcNeill

    RMMZ VisuStella CommonEventMenu

    In my game, I have one of my characters write Journal entries as a quick and easy way to convey large amounts of information to the player, rather than toss out a long cutscene of multiple pages of dialog, and it has the added benefit of being something they can go back and easily reference in...
  4. SMcNeill

    RMMZ Visustella Battle Core Question

    Here’s a question for those that have worked quite a bit with the Battle Core: Is there some setting to either permanently, or temporarily, disable the “Attack Name” which appears at the top of my screen? My issue here is that attacks only allow 2 lines to describe their action. In one of my...
  5. SMcNeill

    Change Font in Message Box?

    Is there some way not to change the main menu font, but to be able to change the font when needed, for a message box? What I'm doing is going for a graphical character journal for my game, and I have a nice image of a blank book which I load when the character uses the journal in their...
  6. SMcNeill

    Battle alters background music?

    So here's what I currently see happening: Characters start on Map1 -- Background music plays all light and bubbly. Characters move to Map2 -- The background music transitions to become dark and creepy. Characters get into a fight -- Standard battle music plays. Fight ends -- Background music...
  7. SMcNeill

    Event offset by just a few pixels?

    As the title says, I'm wondering how one can create a set offset for an event to display on the map. For instance, I've got a nice picnic table displayed on my map, and I want to have an event that basically toggles whether food is sitting on top of that table or not. I've got my nice plates...
  8. SMcNeill

    RMMZ Destiny's Corruption

    Destiny's Corruption (Well, about the first 5 to 10 minutes of it...) SECTION A: SYNOPSIS IMAGES/SCREENSHOTS (These are optional) SECTION B: CHARACTERS SECTION C: STORYLINE/PLOT SECTION D: SETTING AND/OR WORLD DEVELOPMENT DOWNLOAD LINK
  9. SMcNeill

    Copying/Moving a segment of a map

    Here’s a question I’ve had for a while now: How does one copy a segment of a map to move it? Let’s say I draw a whole church, and a dozen events, in the SE corner of my map. After some thought, I want to place a graveyard near that church, but there’s no open tiles left around to build one...

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Too bad the Boss Battle Build Bout isn't also for VXAce.
I might not participate in the Boss Battle contest after all... I have more important things to do, like Wishful Wanda. And of course the Dark Deception spinoff I plan to pitch, Demon Slayer.
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