Now I understand why people who want to increase the pop-up time for BattleLog don't ask the same question as I do.
I didn't think this problem was an "Bugs"...
I thought it was the limit of the plug-in functionality.
This is My plug-in installation order.
I would really...
It can't work better than this.
Do you know how to delete the following animation?
There's no problem with the system.
But It seems more appropriate to have only one visual explosive animation.
Skill does 100%(1000) damage to one enemy.
And it does half the damage(500) to all the other enemies.
I've found some information about this,
There was only more evolved information.
like.. chain lighting(The damage is reduced by moving one by one.)
or bouncing bullet?(跳彈:도탄사격,I don't know how...
I've found a few Plug-in, But It worked a little strange.
If increase Battle log pop-up time, waiting time for action of Actor also increases.
Eventually, Actor does nothing and stays still until Battle log pop-up disappears...
Is there a way to solve this?
I made Aura skill.
Using the Aura skill adds state(98) to the user and state(99) to the alliance.(and user too)
ㄴThe plug-in automatically adds state(99) to the alliance when the user is state(98).
98 has Only Mana Decrease Penalty.
99 has only benefits.(No mana Penalty)
So i need a function...
If using the skill,
The user and the target(one ally) are given a beneficial stat(simple effects such as ATK bonus, HP regeneration...).
But, It doesn't work for the other allies except for the two.
I was inspired by the strategy game X-com.
The two comrades who fought many battles together...
I'm making a skill with the concept of comrades.
The skill affects only the skill user and one selected ally.
That is, it affects only 'two' allies.
How can i made it?
Formulas and events are good, but I'm also using the yep plug-in.
Any help would be good with me!
I'd like to make an cooperating attack Skill
1. There are warrior, archer, and Thief in Party.
2. Archer has a cooperative skill.
3. When an archer uses his cooperative skills to enemy - Thief and warriors attack(common attack) instead.
or Attack with the archer
Can I make a skill like...
This plugin fantastic enough right now.
But, It would be even more AWESOME if some functions were added.
Because skill description truncated.
It's a little shorter than the actual description.
Maybe.. skill description directly with Java
or Line wrap/word wrap.
or changed Font size?
It's not exactly what I want, but it's still better than nothing.
Thank you for making a good plug-in.
I solved it by changing the arrangement of YEP Plug-in.
I'm sorry I couldn't help you.
Don't copy the demo.
Copy your game.
And add one by one to the demo.(One plug in, one Data, One...
Thank you for your answer.
I forgot about it.
And the link below was also helpful.
If someone has a similar problem, please refer to it.
I made a weapons mastery using YEP_BuffsStatesCore
this is the original code
<Custom Passive Condition>
// Get all currently equipped weapons for the user.
var weapons = user.weapons();
// Set the swords variable.
var swords = 2;
// Set the initial condition to be false.
i am using
I want 'ATB Gagues' is more Thin or Half-Transparently.
Or put words in ATB Gagues
The problem is.. Use current Plug-in,
not only ATB Gauges but also HP/MP/TP Gauge changes.
Is there any way to solve this problem?