The result is the minimap will not show up
I have tried 5 hours to fix and there is no luck for me so i ask help here.
Note: If you delete the code on...
I want something like this:
find_nearest_event(notetag, range, varID)
set the nearest event_ID that matched within range
set -1 to varID if no events matched within range
if an event has notetag : <fire>, its event ID is 20, right near the player
The difference is as follows:
1,game name is: Soul Hero Adventure(directly put on the image)
2,The characters on the map is Rena and Roey.(Rena is magician while Roey is a swordmaster)
3,Add a river with some houses near it(on the hill foot)
4,Add a skyship flying on the sky...
I want to request some "side doors" in mv style. modern or medieval both OK
because i think the doors with only "front" is a huge limit to interior map designs. I have searched google but there is no result so I want to make a request here.
the resource better look like this:
It means the...
I have created a game demo during the Labour day vacation:
demo youtube link
I have spent over 30% time on dealing with plugin conflicts.
Am i the only one who want to make suggestion to the officials that how to solve this problem once and for all?
so here comes my suggestion:
I want to publish my game as commercial project.
Since this is my first time to do this, i don't want to be success but just want to stay out of trouble, so i want to ask questions in advance
1,What lisence is required for commercial games? RPGMAKER itself? font? artwork? plugins? ALL of above...
Customize the SE of accessing different menus in the game. Including the main menu(RMB menu)
Compatible with those plugins that add menu commands(game will not crash), but cannot...
I'm a kick starter on the character generator, I've spent a lot of time thinking/guessing what those P,C,M stands for, but i failed to figure anything out.
and what's more, i am curious why the "rearhair1" is not shown in the variation of "kid"
any help? thx!!
roguelike means random, everything
so i did this tricks:
[ entrance event ]
[ 1-1 event(parallel) ]
[ exit ]
after some test, this way is a go. But still i have some concerns:
1, I need to build SO MANY switches, for each and every single sub-map, to mark their status
2, I need to build...
Ahhh i am so dumb, i have tried many ways but all have failed!
I don't know how to do this, so I want to ask how to:
1, set Crit.Chance+ = (a.agility - b.agility)*0.1
2, set Dodge.Chance+ =(a.agility - b.agility)*0.05
my question about "nornal attack":
1,Why there is an animation that cannot be found in the animation list?
2,is this animation called normal attack hard coded to animation #6?
3,how can I change this id?
4,What is the point to apply a state named normal attack to an enemy?
5,Why there is no such...
I use such combinations:
1, Eliaquim's freetile searcher plugin(this is hot!)
2, Galv event spawner plugin
3, a little tricks by myself, LOL
Do you like this and any suggestions?
I want this happens:
--- A players steps onto an event
--- show a picture named: heart , on the exact location of the event, regardless of where that event was
But i don't know how to do this, i need some script call like this:
showPicture(1, "heart", x, y), where:
--- 1 is the id of...
the link is here:
but i have to save the link manually, because i don't know where to BROWSE to this link on the forum page, just can't see it anywhere.
Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...