Search results

  1. Game Management Software

    Thank you! But in my opinion Trello isn't exactly that what I am looking for.
  2. Game Management Software

    Thank you very much! I think I will use articy:draft.
  3. Game Management Software

    Hello! Planning plays a major role in the development of a video game. Currently I am developing a video game with RPG Maker MV. I used the software DramaQueen, for the script and my ideas, but I'm looking for a script or management software, which can be used especially for game development...
  4. RMMV Switches and Blades (Now Released!)

    It's not a spam. I really like it… But yea. Next time i'll write more. Sorry for the inconveniences.
  5. Narration in dialogue - yay or nay?

    Hm, naay
  6. RMVXA Super Dungeon Master: Quest for the Firestaff

    Something like DRAGONS. its nice :D
  7. Soul Sunder

    I like the style :LZSooo:
  8. RMMV Ulfar: Lost Kings

    Looks cool. The first image is of an anime right? xD
  9. RMMV Therassia

    It's cool, but it's weird when the game isn't basically pixelated, but then characters appear that are.
  10. RMMV Switches and Blades (Now Released!)

    I like it ;)
  11. RMMV Hazmat

    The Tilesets appeal to me. Cool game. :LZSrasp:
  12. RMVXA Geiken

    I like it <3
  13. RMMV World of Ruin

    Nice characters and graphics. I like it.
  14. RM2k/3 Log.[in]

    Nice Game : kaoluv:
  15. RMMV The Spec Rush

    Ok, thats actually funny : LZSlol:
  16. RMMV Shining Orb Prequel

    The Story is cool, but I dont like the default MV tilesets.
  17. RMVX Star Stealing Prince

    Nice graphics! A inspirational game. : kaoslp:
  18. RMMV Threshold of a Dream

    Awesome!
  19. RMMV L. O. R. D.

    Thank you for that <3 : kaocry:

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 …I think I might need to switch from standard ATK/DEF up/down buffs to parameter altering states. I just had an actor whose usual attack against an enemy does ~25 do a buffed attack against a debuffed enemy for ~600…
just saw that titan quest is free on steam until the 23rd
Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...

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