I have a problem, the plugin refuses to use the custom font I am using in the game. I am using a custom .ttf font, setted up on the system tab, and Im using GAMEFONT option on the plugin parameters, I already tried to use the font name too. There's a way to fix this?
Im trying to add a variable option in the options menu using the Visustella Options Core plugin but I cant figure out how.
I need to add a option with 2 possible values, each value change the var "x" value to 0 or 1. Could someone help me?
I don't know why but it seems to show the message that the plugin may not be compatible with MZ.
It seems to work but after a battle, when the player returns to the map, if I try to equip/dequip a weapon (didnt tested with armor as well), the game crashes with the error "object too deep"...
I'm lookin for something like this plugin for MV: https://forums.rpgmakerweb.com/index.php?threads/message-sound-effects.103854/
For me it is one of the most essentials plugins to make text not boring, is anyone working on something like this for MZ?
Hello, I hope I am posting in the right section :yswt:.
Anyways, I use SumRndmDde's Press Start plugin, and It works well, but I wanted to only show the 2nd titlescreen Image (like the default onjes Floral and Medieval) only when I pressed START and the options showed on the screen. But I don't...
Creator name: ThePedro004
Genre: Drama & Adventure
Start date: June 2018
Available Languages :
Bruma is a personal project started in June 2018, the story being is written separately to the game in a format known as "fic", the idea of turning the story into a...
I edited this A2 tileset to a more darker and brownier one, to match your fall themed games, enjoy!
For those who like the RTP textures, I made a recolor of them too :
All credits goes to the original creator (Windies) I just recolored.
Well today was blown away with nothing to show for it. I made a new character to my game who I was going to have a protection mechanic where he protects my main character randomly unless it's a critical, and no matter what, to check if an attack received will be critical, means checking the apply method(not to be confused with function.apply). This means rewriting the entire method and I refused to do that.