Does it save levels and experience to the summoned actor? And is there a way to set how many turns the actor is summoned? And is there a way to limit the amount of summons allowed on the field at once?
I was wondering if there was a way to randomly draw skills? I'm making a sort of a card based battle system. Actors can equip cards that give them access to skill, but I want them to only be able to draw a limited number at a time and when they expend them they can draw another. Is this...
*Edit # 2: I think just putting the default row notetags for the summoned actor should solve my 3rd question, I haven't tested it yet but I will be back with the results
I guess the only one I need is the first question, is there a way to limit how many summons can be active at once?
There are a few summoning plugins
I'm leaning towards SRD's as it seems the simplest
I'm just curious if there's a way to put limits on how many summons a character can have on at once, if there's a way to make the player have to sacrifice a weaker summon in order to summon a stronger one, and...
So I really like Moghunters menu but its kinda hard to figure everything out. Is there a way to have the character images be pulled from the game data and not as actor_1.png? I want to allow player's to choose the way their character looks and so I can't really use premade images for that.
Well today was blown away with nothing to show for it. I made a new character to my game who I was going to have a protection mechanic where he protects my main character randomly unless it's a critical, and no matter what, to check if an attack received will be critical, means checking the apply method. This means rewriting the entire method and I refused to do that.