This is a beautiful PlugIn!
But.. can you add also the possibility to descript characters, classes, Items, weapons, armor and enemy?
I would have the necessity to read the description to the all object, in the my game.
Omg, i love you!:kaoluv:
Ok.. hahaha I'm sorry for this my sudden reaction.
Yes, it's work perfectly!
Thank You very much for the help.
At the end of game i insert you on the special thanks in the end credits.
Thank you very much again...
Oh yes! Would work so.
When i want check the weapons of the Characters in the group (Both only for my principal character then for all character in the group) Just i call the script and it would works?
Hi Lady, Thanks for your reply.
Then.. I being not expert, I don't know all the possible solutions, but..
I would like the game every time knew how many weapon my PG has with him. Both for the equipment and for inventory.
This is for make it work much events in this my game.
I hope i was clear...
I would need a plugin to assign the variable when the weapons is in inventory and also in the equipment.
Because i need to give the variables at all weapons in game.
Could you make this script for me?
I have seen the script by LadyBaskerville, That it called "Equipment Variables"...
It's possible to assign the variable when the weapon is also in inventory?
Because i need to give the variables at all weapons in game. both for the equipment then the inventory.
Could you modify the script for this mine need? :frown:
Hallo everyone and happy new year! :)
I'm sorry but I speak a little English.
I'll explain the problem from the very beginning:
I've created a royal palace, where the characters are not allowed to visit, if they keep their weapons. The guards don't let them pass.
Therefore they can...
Well today was blown away with nothing to show for it. I made a new character to my game who I was going to have a protection mechanic where he protects my main character randomly unless it's a critical, and no matter what, to check if an attack received will be critical, means checking the apply method. This means rewriting the entire method and I refused to do that.