@Shoukang Is possible in BattlePrepare, the event with <type:actor> to be able to choose only certain actors? Example: an event <type:actor> can choose between ids 1,2,3 and another event, between 4,5,6. Like they were in different groups.
I made some search and if I understand correct, the js corresponding the Status and Equip select actor is Windows_MenuStatus. The RPG Maker show the actors by the index, so... I need to do the plugin showing specific ID's, right?
If someone can explain the right direction, please.
I tested and work fine.
But if I set mapbattle on and the tag <AoEAnimation> stay in skill tag, the AoEAnimation will run. So, I must create a condition when mapbattle on for the AoEAnimation dont play?
Sorry for the wrong place.
If can write is good, so I can use the base logic in another parts of my game, but show me the right direction is good too.
I'm using these pluguins that directly affect the menu.
I making a game with humans and monsters. The monsters don't use equip, but I can't get only humans selected in equip menu.
Well today was blown away with nothing to show for it. I made a new character to my game who I was going to have a protection mechanic where he protects my main character randomly unless it's a critical, and no matter what, to check if an attack received will be critical, means checking the apply method. This means rewriting the entire method and I refused to do that.