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  1. Galv's Layer Graphics (fogs, parallaxes, mapping)

    So? What can it be? I've tried everything, even rewrite part of the plugin code to make it read the map id correctly. P.S. I've resolved! It was a problem with the main map, i've recreated it and it's all fine now!
  2. Galv's Layer Graphics (fogs, parallaxes, mapping)

    Oh nono, i've didn't put any script call. When i turn on the plugin (MV Layer Graphics), i've got that error. The 'id of the map' is a number, for example 8, or 4, etc... for the map i'm trying to load. I've tried with only that plugin in a new project, but there isn't any way to get it work...
  3. Galv's Layer Graphics (fogs, parallaxes, mapping)

    Hi, i need some help about that plugin. Everytime i load a map, it says "Cannot read property 'id of the map' of undefined". The error point to the line 498 of the plugin: this.layerSettings[mapId] = this.layerSettings[mapId] || {} I'm using Rpg Maker MV 1.5.1. What can be the problem? Thanks!
  4. Silver's Dash Stamina

    I've tried but nothing. After doing this, it doesn't dash anymore and the window have NaN% as text.
  5. Silver's Dash Stamina

    Hi, i have a problem with that plugin. In the window in game, instead of the number i get NaN/NaN (NaN%), the stamina doesn't work and the window don't go away. How can i solve this? Thanks!

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Mr_Petue wrote on GamchiSamwise's profile.
hey pepe, why do you have a gun on your head? where is wojak?
Still alive! Totally did not finish in time for the Jam (boy that's late) but tl;dr of the last half a year is Work term -> Covid Lockdown -> Sick... again -> Full time Employment. Game stuff has been on hiatus but got a new graphics tablet so hopefully updates again soon. =D
Going on hiatus. Won't be back until mid October.:LZSoops:
Just read the English lyrics for Despacito. Ramen aint innocent no more! :kaodes:
Well today was blown away with nothing to show for it. I made a new character to my game who I was going to have a protection mechanic where he protects my main character randomly unless it's a critical, and no matter what, to check if an attack received will be critical, means checking the apply method. This means rewriting the entire method and I refused to do that.

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