I've been long time away from RMMV and some thing have changed since last time.
While I continue not to understand why the "simulate battle" won't work since in 1.6.2 (but if someone has a solution is welcome), my question for today is this:
Is there a way to apply the database...
I have an event that triggers when it sees my player (= when the event is facing the player).
I am using the "Facing_Towards_Player_Conditional" plugin.
This works pretty well, but the problem is that the event triggers even if there is a wall between the event and the player...
OK, I know this doesn't make sense, but I tried to put the screen 3 script in a "else" bracket in screen 2...AND IT WORKS!!!
Really don't know why, but if someone could explain I'll be very happy!
I have a scripted battle in my game with a Troop of 5 enemies, 4 "side enemies" and a Boss Enemy.
What I wanted to do was to make the Boss invulnerable if the user doesn't kill the other enemies BEFORE the boss itself.
So I create the boss with the "immortality" state on and...