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  1. Sn0wCrack

    SnowMV - Simple Gathering

    Haven't actually been here in a while, but I've fixed the issue you've mentioned now as well for futures sake. And if anyone does want to contribute to any of the listed plugins, you can always PR or start your own branch on GitHub, that's what s he's for.
  2. Sn0wCrack

    SnowMV - Simple Gathering

    I'm going to need a bit more details with this. Such as your plugin setup as well as any console outputs you're seeing. As well as the events you have the script setup on.
  3. Sn0wCrack

    SnowMV - Simple Gathering

    I've fixed the issue, and that's probably the last thing I'm going to do with this plugin unless something else is broken.
  4. Sn0wCrack

    SnowMV - Simple Gathering

    I'll have to take a look at this tomorrow then, as nothing seems to be standing out to me right away
  5. Sn0wCrack

    SnowMV - Simple Gathering

    Do you have any significant error messages for me? I'm sorry that I can't test it myself right now.
  6. Sn0wCrack

    SnowMV - Simple Gathering

    If you store the item id into a variable (option within the script itself) you can use that to show an icon in the message box (or so I assume). Ah yes, I never did implement saving into this. I've put up something that should work, can't test it at the moment, but it should work just fine.
  7. Sn0wCrack

    SnowMV - Simple Gathering

    Nah, that' not an MVCommons thing, it's an Engine Limitation with how it gets script parameters, which is based on the filename of the script itself.
  8. Sn0wCrack

    SnowMV - Simple Gathering

    You'd just create a new tool that harvests those particular items. So the Pickaxe would have: <Harvest Chance> rockItemId: 100% </Harvest Chance> and the Sickle would be <Harvest Chance> herItemId: 100% </Harvest Chance> Of course you can change the percentages as well and add more...
  9. Sn0wCrack

    SnowMV - Simple Gathering

    Okay, a few things, the way you had it set up first was completely correct. You may want to change the chance harvest to this: <Harvest Chance> 32: 100% </Harvest Chance> Note the space. Also, the Hand Tool is required, so creating one is needed, so set the item id, and make an item. I'll...
  10. Sn0wCrack

    SnowMV - Simple Gathering

    Sorry if I came off as rude before, been stressful these past few weeks. I have no clue how, but this never occurred during my testing, but I've updated the script and all should be well.
  11. Sn0wCrack

    SnowMV - Simple Gathering

    Sorry guys, I've been busy recently with exams and such, but that's all over now. I'll be getting back into fixing any issues now I hope you can help me getting this awesome plugin to work >< Edit: it works fine if I set the true/false part of the plugin command to true and use the...
  12. Sn0wCrack

    SnowMV - Simple Gathering

    Update the script, I've pushed a new version that should fix this issue hopefully
  13. Sn0wCrack

    Gameus' Quest System

    Hey Gameus, gotta give you a lotta credit here, your system is super intuitive with the quest editor. I've got a suggest though, adding support for longer Quest Titles like this: The quest names are chopped off, I know in scripts of the past they were able to scroll text across when it was...
  14. Sn0wCrack

    SnowMV - Simple Gathering

    Hmm, this could just be an RPG Maker concurrency thing, it likes to do 2 things at once a lot, I'll look into what I can do about this.
  15. Sn0wCrack

    SnowMV - Simple Gathering

    Nice catch on that misspelling, completely missed that. Thanks. I seem to have accidentally changed something on the production version and not the one I was testing with (I swapped the inputs on the Gather function), should work fine, sorry about that.
  16. Sn0wCrack

    SnowMV - Simple Gathering

    * Repsawning Events: * * In order for an event to actually despawn and then respawn after the allotted * time, you must first create second event page, on this page you just have to * have the self switch for "A" checked as a condition, leave everything else * blank.Do you have this setup?
  17. Sn0wCrack

    SnowMV - Simple Gathering

    I've added this feature now, you can the common event can be called like this: SnowGather require tools [recieveable item ids] commonEventId thisIf you don't want to use a common event on the harvest event, then you can leave it out and use the same Plugin Command as before.
  18. Sn0wCrack

    SnowMV - Simple Gathering

    The event would run after the select had taken place and was confirmed (which is the only way in code to get to the actual processing part of the plugin), so I'd be fine You are able to make a single event be used more than once if you want, just takes some eventing and if you want to use...
  19. Sn0wCrack

    SnowMV - Simple Gathering

    You know what, I completely forgot that the tool choice dialogue is there now, my bad. I actually might add something for this then, I could probably just run a common event passed then, I'll get to this tomorrow or the next day. The error with line 9 can only be an MVCommons error, make sure...
  20. Sn0wCrack

    SnowMV - Simple Gathering

    You can run any animations before the plugin command in your event if you want to, I'm unsure of when you'd actually like to see them appear, I'm assuming after the success dialogue?

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