Hi, I have characters that can join to you just chatting, but I want to put a limit of the party members numbers since I don't want 4 characters on my engine, so if the ammount of members is reached a "Party full" message would pop up.
Is there an optimal way to do it? I don't want to use...
I have a doubt, I want to make an attack with a "False Swipe" style, this attack will deal fixed damage (150 for example), but if that skill will kill the opponent it let it with 1 HP instead.
I was trying to lurk for a damage formula, but I didn't found it.
Hi again, I have a doubt. It's possible to make a common event that remove all the characters leaving just a specific actor?. For example: We have a system that let you customize your party, so the actors that follows you will be always different dependin on the player. But during an event we...
I found the bug (kinda), I tested turning off all the plugins but the "community_basic" one and the thing was still happening, i was thinking the only thing different between the map event and the common event was the switch.
The switch was on the 19º place, I changed it to the 2º slot and the...
The problem with a plugin using the variable is that if I use the same script as a regular map event (Adding the event to the map as a parallel process) that event work as it intended, so I'm not sure if that's the case. However if I trigger the common event (of course without the map event) the...
Hi, I'm trying to implement a "day/night" system so I checked how to do it, however I don't want it to trigger while I'm doing anything or talking with a NPC so I wanted to use the "steps" game data so everytime the character walks a new minute is added to the proper variable.
Well, this is the...
functionality(This is function demo not game demo)
1 The door of ABS map can open upon clearing all the monsters
2 Secret room/road arrow/lighting/whatever others can be shown upon clearing too
3 Boss HP bar and loot effect, loot jump and item name color as well as the pick-up animation effect
4 Back to town and "victory aftermath" screen for ABS maps/rooms
Playing one of the two RM2k3 games I was best known for back in the day, one I made in the Spring semester of my Freshmen year in college like 15 years ago, feeling all kinds of ways about it. I have not played this game in WELL over 10 years. I feel a million years old RN.