Hi! I saw you ask @DreamX about that recording Enemy Troop number to a variable and wondered if you got the updated version? I asked them too but they've not been seen a few years, thanks!
Hello DreamX! Your Targeted Enemy Troop # recording variable would be super useful but I believe it's become outdated, I see you've not been around for a long while but I thought I should reach out anyway just in case!
Even if someone can just point me in the direction of what would need...
functionality(This is function demo not game demo)
1 The door of ABS map can open upon clearing all the monsters
2 Secret room/road arrow/lighting/whatever others can be shown upon clearing too
3 Boss HP bar and loot effect, loot jump and item name color as well as the pick-up animation effect
4 Back to town and "victory aftermath" screen for ABS maps/rooms
Playing one of the two RM2k3 games I was best known for back in the day, one I made in the Spring semester of my Freshmen year in college like 15 years ago, feeling all kinds of ways about it. I have not played this game in WELL over 10 years. I feel a million years old RN.