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  1. StormyRange

    Hi! I saw you ask @DreamX about that recording Enemy Troop number to a variable and wondered if...

    Hi! I saw you ask @DreamX about that recording Enemy Troop number to a variable and wondered if you got the updated version? I asked them too but they've not been seen a few years, thanks! https://forums.rpgmakerweb.com/index.php?threads/turning-who-was-targeted-into-a-game-variable.56054/
  2. StormyRange

    Hello DreamX! Your Targeted Enemy Troop # recording variable would be super useful but I believe...

    Hello DreamX! Your Targeted Enemy Troop # recording variable would be super useful but I believe it's become outdated, I see you've not been around for a long while but I thought I should reach out anyway just in case! Even if someone can just point me in the direction of what would need...

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RivalRamen_Games wrote on jacobv1014's profile.
I really like your profile picture! Who is that in it? is she an OC?
Making his first game
This scene was suppose to be a test... but now, it's going in the game as official side/optional content. :kaosalute:


functionality(This is function demo not game demo)
1 The door of ABS map can open upon clearing all the monsters
2 Secret room/road arrow/lighting/whatever others can be shown upon clearing too
3 Boss HP bar and loot effect, loot jump and item name color as well as the pick-up animation effect
4 Back to town and "victory aftermath" screen for ABS maps/rooms
Playing one of the two RM2k3 games I was best known for back in the day, one I made in the Spring semester of my Freshmen year in college like 15 years ago, feeling all kinds of ways about it. I have not played this game in WELL over 10 years. I feel a million years old RN.

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