So, some little things which perhaps made us find the origin of this transparency color bug:
I have desinstalled RMXP (and deleted all projects folder), re-downloaded it, re-installed it and the transparency color problem is still here (and exactly the same).
BUT, stranger thing: the last...
Yes I am, but it's the default location proposed! (C:\Program Files\Enterbrain\RPGXP\System\projectname) If it does'nt work in the default location, ...why this is the default location? (edit: ok Andar anwer it!) But ok I will test in another place.
Ok it looks working! Thanks!
I've tried and there is the same problem for every project creation.
As I've said in my first post, there is no "Data" folder in the projects folders (there is one "Data" folder, but only next to the projects folders). Is it normal? Because I've tried to copy this "Data" folder in the...
(my system: Windows XP Pro SP3)
I buy RM XP, install it, activate it ...without problem. I click on "New Project", I name my project and its folder, and I keep the default location (C:\Program Files\Enterbrain\RPGXP\System\myproject). Then I click on "Ok". And a error message appears ...
For the next RPG Maker, please, think about people who don't care about scripts (I don't want to learn a real programming language), and so: please, bring back all events options (commands) from RPG Maker 2000/2003! For this point VX Ace is really better than the first VX, but some important...
Thanks for advices! (and compliments ^^) Only one thing I disagree:
Breaking the line with an entire tile gap would be a to big breaking I think. So the only way to do it correctly is with Photoshop (Paint Shop for me ^^) and I'm not sure to have the skills to do it. But I think I could break...
[/SPOILER]I really like it!
A new (failed) little map:
Failed because: too many colors, big trees diagonal not beautiful, yellow grass at the right is not a good idea, and screen is heterogeneous because of the mix between chipset mapping and Paint Shop mapping. But I have quite spend a lot of...
@Necromus: very good menu! Simple, clear, beautiful, as all game menus must to be.
@Raith: I like it too, good mapping. ;-)
@Pirose: that's not bad for a first time I think. Just remember one thing: for a same little element (plant...), use it a lot or don't use it. Cause the loneless of an...
functionality(This is function demo not game demo)
1 The door of ABS map can open upon clearing all the monsters
2 Secret room/road arrow/lighting/whatever others can be shown upon clearing too
3 Boss HP bar and loot effect, loot jump and item name color as well as the pick-up animation effect
4 Back to town and "victory aftermath" screen for ABS maps/rooms