So I'm trying to make it so that when the player transfers to a certain room that has a baby, a BGS will play of the baby crying. If you choose to kill the baby, upon re-entering the room, the BGS won't play. If you don't kill the baby the BGS will play when you re-enter.
Right now I have it...
I was wondering how to make a shadow effect like the Witch's House. For example:
I've seen the method of making a 544x416 border of shadow in an image editor and having an event display it, but that doesn't achieve the same effect as above. Any suggestions?
Okay, so I actually figured this out pretty quickly thanks to this video:
Basically I wanted to make an action RPG battle system without scripts. Since I spent way too long googling this only to find dead-ends, here's a image of the event from the video (in case for some reason the video...
So I wanted to have an event with two different triggers, one triggered by the action button and one by event touch.
As of now I have two events pages - one is triggered by event touch where the event enemy sprite inflicts damage on the player upon touching. The other event is the player...
So I'm making a puzzle based on the classic hangman fill in the blank game. There's an image on a chalkboard of a noose and beside it a sentence with letters missing. The player inputs the letters and either the missing ones are filled in or body parts are added to the hangman.
What I want to...
Lately I have been taking a break from game and resource making so I won't get burnt out. But I am also interested in the Game Jams this site periodically holds. It'd be great if I knew when the next one, if any, is planned.
apparently since its turning 15 years old this year the ps3 is considered "retro". now how old do you feel?
guess that means im an "antique" gamer since ill still play games as old as i am.
"you know your getting old when your childhood console changes ethnicity" lol it turned yellow