So I'm trying to make it so that when the player transfers to a certain room that has a baby, a BGS will play of the baby crying. If you choose to kill the baby, upon re-entering the room, the BGS won't play. If you don't kill the baby the BGS will play when you re-enter.
Right now I have it...
I was wondering how to make a shadow effect like the Witch's House. For example:
I've seen the method of making a 544x416 border of shadow in an image editor and having an event display it, but that doesn't achieve the same effect as above. Any suggestions?
So I wanted to have an event with two different triggers, one triggered by the action button and one by event touch.
As of now I have two events pages - one is triggered by event touch where the event enemy sprite inflicts damage on the player upon touching. The other event is the player...
So I'm making a puzzle based on the classic hangman fill in the blank game. There's an image on a chalkboard of a noose and beside it a sentence with letters missing. The player inputs the letters and either the missing ones are filled in or body parts are added to the hangman.
What I want to...
1,Randomly generate events with planted spawner events(great flexibility for customization and auto-match player's level)
2,Randomly enter roguelike dungeon
3,Player can exit dungeon or back to town or choose to challenge BOSS at the end of each dungeon
4,Dungeon maps can be randomly generated by a third-party tool
Got locked out of the house yesterday... best friends who had the spare ghosted me. Locksmith had to literally drill thru the lock bc they couldn't pick it. Whole process took 4 hours and far too much money. And they have to come back next week bc they don't have the right cylinder, cause it's an old interlocking lock. I'm livid lol
Lately I have been taking a break from game and resource making so I won't get burnt out. But I am also interested in the Game Jams this site periodically holds. It'd be great if I knew when the next one, if any, is planned.