Okay, I got it working when you loot the item from a chest, but It doesn't show the exact name during my victory scene. It shows its name when I check my inventory though. This is the plugin I'm using for my victory UI. http://www.yanfly.moe/wiki/Victory_Sequence_UI_(Olivia)
This project is still active... check the discord.
Yes it support cloud saves on android.
I am not sure if it works with SRD's plugin... you could certainly create an evented character creator instead with this setup. Ask people on the discord shared above.
This plugin works great and makes all my dreams come true. However, I got a little bit stuck on one specific thing. I have a button that I want to remove when I click formation in my menu. I also want to add a button when I click formation on my menu.
There is no formation scene. There isn't...
I am feeling pretty embarrassed about this but for some reason the option for battle camera was turned off on my phone. The camera works fine. I probably just exported it with the wrong setting once, and it stuck or something. If a mod is reading this, you can probably erase this thread or mark...
I tried messaging MogHunter but not success so far.
As you can see, the images do not load on my mobile port. They work great on Windows and Mac. I opened the plugins up and looked at their code. Everything seems to look good. The plugins all have 'if' statements to wait for the icon to load...
Sorry about the typos.. Yanfly Action Sequence 3 plugin works great on windows, browser, and mac. Just having trouble on android. Without the zooms, many of my action sequences fall quite flat.
So the action sequences 1 and 2 work great. But for some reason none of the zooms appear in my action...
Make sure that none of your animations use hue shifting or tinting...same for enemies. Mobile CPUs don't play well with flashes, hue shifts, and tints of any kind.
On my project I've been able to disable hue, tints, and flashing throughout the entire game with one exception. I still haven't...
For those of you who are familiar with Diablo 3s paragon level system... I want to set something like this up for my game. I have a few ideas of how to go about it but I want to see if anyone has some feedback.
So basically when a character hits lvl 50... I want them to max lvl. At this point...
Soon my game will work on Android, IOS, Windows, Apple and maybe even Linux. I'm interested in account creation and cross platform saves. Has anyone seen this executed with RPG Maker MV/MZ?
I basically want:
account creation screen
cloud saves for logins
cross platform cloud saves...
It sounds like you are using a plugin that uses flashes or tints on critical hit, I think there are a few battle impact plugins out there that do this. Try disabling plugins and seeing if it's an issue, you may have to omit these effects for your mobile version.
This sounds like the flashes...
..of the major old school series that began in the 80s- early 90s, I still haven't beaten 'a' Zelda game. Mario 64 was the first Mario I've beaten. I don't know if I should give that honor to Link to the Past or A Link Between Worlds(I currently own both). Well technically I've haven't beaten a Sonic either (Game Genie doesn't count =P).
Time to add the "headshot" concept into the game so that people may actually aim at the heads when shooting zombies and get massive damage and armor-pen bonus as rewards.
(The red area is just for visually debug purposes right now. But, it's possible that I will add something that displays the weak spots of enemies in the future.)
Worked on a cutscene skip domino effect using Maker Systems' script as the basis. Basically if I have a batch of cutscenes in a row on different maps, now when you skip one cutscene it will skip the entire set. No more spamming X to skip a scene every new map.
Oh and it will work regardless of where you do it from in the set. Convenient!